{"id":370,"date":"2017-06-27T10:38:41","date_gmt":"2017-06-27T10:38:41","guid":{"rendered":"http:\/\/www.dcc.aweninspired.com\/?page_id=370"},"modified":"2017-08-06T18:53:46","modified_gmt":"2017-08-06T18:53:46","slug":"character-creation-notes","status":"publish","type":"page","link":"http:\/\/www.dcc.aweninspired.com\/?page_id=370","title":{"rendered":"Character Creation Process"},"content":{"rendered":"<blockquote><p>OK to make it easy I am streamlining the Character creation stuff and posting it here from the PDF Rulebook. I may insert explanatory comments thus <em>[This is an explanatory comment!]<\/em> in the text to help you get on. If its in normal text its from the rule books.<\/p><\/blockquote>\n<p><span style=\"text-decoration: underline;\"><strong><a href=\"http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/06\/Group2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-637 alignleft\" src=\"http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/06\/Group2-300x155.jpg\" alt=\"\" width=\"300\" height=\"155\" srcset=\"http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/06\/Group2-300x155.jpg 300w, http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/06\/Group2-768x397.jpg 768w, http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/06\/Group2-1024x529.jpg 1024w, http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/06\/Group2.jpg 1597w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>ABILITY SCORES<\/strong><\/span><br \/>\nA character is defined in broad terms by six ability scores. For character creation, roll 3d6 for each ability score listed below, in the order of Strength, Agility, Stamina, Personality, Intelligence, and Luck.\u00a0<em>[You do not get adjustments for race, you may elect to play any of the &#8220;classic&#8221; races (Dwarves Elves Halflings Humans) at will OR take the recommended\u00a0option of making\u00a0up your quartet of possible characters and allowing the Dice to choose if any of them are Non Human. If you select a Non Human start then I will assign you a background depending on how you tell me you want to develop\u00a0your character. Don&#8217;t worry I&#8217;ll try and pick something\u00a0that roughly fits into your concept!]<\/em><\/p>\n<p><strong>You always roll 3d6<\/strong>, and you always roll and apply the scores in <strong>that same order<\/strong>. You do not roll more dice and drop the lowest die, you do not use a point-based buy system, and you do not assign ability scores in any order other than that defined above. <em>[This is the reason it is advised to do 4 Proto-characters to start and pick the best overall set (that fits your desired\u00a0character concept) to concentrate on. In DCC the game focusses on what you can do with whatever chance throws at you. You are less dependant on &#8220;Mega Stats&#8221; than some games. Basically if you play well &#8211; including playing your weaknesses appropriately &#8211; you will be rewarded (Plus it should be pretty entertaining!)]<\/em><\/p>\n<p>Your score of 3-18 includes a modifier, as shown on the table 1-1 below. This modifier applies to select rolls as described below.\u00a0<em>[Prime stats are STR for Warriors, AGIL for Rogues PRE for Clerics and INT for Mages as you would expect. STA &amp; LUCK are good for all character types]<\/em><\/p>\n<p><strong>Strength:<\/strong> Physical power for lifting, hurling, cutting, and dragging. Your Strength modifier affects melee attack and damage rolls. Note that a successful attack always does a minimum of 1 point of damage regardless of Strength. <strong>Characters with a Strength of 5 or less can carry a weapon or shield but not both.<\/strong><\/p>\n<p><strong>Agility:<\/strong> Balance, grace, and fine motion skills, whether in the hands or the feet. Your Agility modifier affects Armor Class, missile fire attack rolls, and Reflex saving throws, as well as the ability to fight with a weapon in each hand.\u00a0<em>[Recommend\u00a0a 14+ Agil to attempt 2 weapon fighting unless you are a Halfling &#8211; they get this as a racial special here]<\/em><\/p>\n<p><strong>Stamina:<\/strong> Endurance, resistance to pain, disease, and poison. Your Stamina modifier affects hit points and Fortitude saving throws. Note that a character earns a minimum of 1 hit point per character level regardless of Stamina. <strong>Characters with a Stamina of 5 or less automatically take double damage from all poisons and diseases.<\/strong><\/p>\n<p><strong>Personality:<\/strong> Charm, strength of will, persuasive talent. Personality affects Willpower saving throws for all characters. Personality is vitally important to clerics, as it affects the ability to draw upon divine power and determines the maximum spell level they can cast, as shown on table 1-1.\u00a0<em>[For non clerics this is as close as you get to a &#8220;dump stat&#8221; in DCC. Still its pretty useful\u00a0for all Character\u00a0types]<\/em><\/p>\n<p><strong>Intelligence:<\/strong> Ability to discern information, retain knowledge, and assess complex situations. Intelligence affects known languages for all characters, as described in Appendix L. For wizards, Intelligence affects spell count, as noted on table 1-1. Intelligence is vitally important to wizards, as it determines the maximum spell level they can cast and influences their ability to learn new spells as they advance in level. <strong>Characters with an Intelligence of 7 or less can speak only Common <\/strong><em>[Or their<\/em><em>\u00a0racial tongue!]<\/em><strong><em>\u00a0<\/em>,<em> and those with an Intelligence of 5 or less<u> cannot learn\u00a0to read or write.<\/u>\u00a0<\/em><\/strong><em>[<\/em><em>You won&#8217;t\u00a0automatically know how to read and write unless you\u00a0have a 12+ INT. Even then you may not be literate initially\u00a0with all your languages.]<\/em><\/p>\n<p><strong>Luck:<\/strong> \u201cRight place, right time\u201d \u2013 favor of the gods, good fortune, or hard-to-define talent. After rolling 3d6 to determine a player\u2019s luck score, roll on table 1-2 to determine what rolls&#8217; are affected by the character\u2019s Luck modifier. This \u201clucky roll\u201d is always modified by the character\u2019s Luck score <strong>(for good or bad)<\/strong> in addition to all other normal modifiers. In some cases the \u201clucky roll\u201d is completely useless because the character chooses a class where it is not applicable.<br \/>\nLuck also affects critical hit rolls \u2013 positively for the character, and negatively for his foes. In addition, Luck modifies a different element of play for each\u00a0character class, as described in the class descriptions.<\/p>\n<p>The Luck score changes over the course of a character\u2019s adventures and is linked to their alignment.<strong> Characters that act against their alignment may find themselves suddenly unlucky<\/strong>. Those who swear an oath to a patron of their newly desired alignment may find the change easier.<\/p>\n<p>Characters can<strong> burn off Luck to survive life-or-death situations<\/strong>. Any character can permanently burn Luck to give a one-time bonus to a roll. For example, you could burn 6 points to get a +6 modifier on a roll, but your Luck score is now 6 points lower.<br \/>\nPlayers would be well advised to understand the goals of gods and demons that shape the world around them, for they are but pawns in a cosmic struggle, and their luck on this mortal plane can be influenced by the eternal conflict that rages around them.\u00a0<em>[Rogues and Halflings playing their racial special class, have limited ability to regain luck and so may do this much more frequently than other Types]<\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>TABLE 1-1: ABILITY SCORE MODIFIERS<\/strong><\/span><\/p>\n<table style=\"height: 485px;\" width=\"631\">\n<tbody>\n<tr>\n<td style=\"width: 149.6px;\">Ability Score<\/td>\n<td style=\"width: 151.2px;\">Modifier<\/td>\n<td style=\"width: 152px;\">Wizard Spells Known<\/td>\n<td style=\"width: 152px;\">Max Spell Level**<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">\u00a03<\/td>\n<td style=\"width: 151.2px;\">-3<\/td>\n<td style=\"width: 152px;\">Spellcasting impossible<\/td>\n<td style=\"width: 152px;\">N\/A<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">4<\/td>\n<td style=\"width: 151.2px;\">-2<\/td>\n<td style=\"width: 152px;\">-2 Spells (Min 1)<\/td>\n<td style=\"width: 152px;\">1st<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">5<\/td>\n<td style=\"width: 151.2px;\">-2<\/td>\n<td style=\"width: 152px;\">-2 Spells (Min 1)<\/td>\n<td style=\"width: 152px;\">1st<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">6<\/td>\n<td style=\"width: 151.2px;\">-1<\/td>\n<td style=\"width: 152px;\">-1 Spell (Min 1)<\/td>\n<td style=\"width: 152px;\">1st<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">7<\/td>\n<td style=\"width: 151.2px;\">-1<\/td>\n<td style=\"width: 152px;\">-1 Spell (Min 1)<\/td>\n<td style=\"width: 152px;\">1st<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">8<\/td>\n<td style=\"width: 151.2px;\">-1<\/td>\n<td style=\"width: 152px;\">-1 Spell (Min 1)<\/td>\n<td style=\"width: 152px;\">2nd<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">9<\/td>\n<td style=\"width: 151.2px;\">0<\/td>\n<td style=\"width: 152px;\">No adjustment<\/td>\n<td style=\"width: 152px;\">2nd<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">10-11<\/td>\n<td style=\"width: 151.2px;\">0<\/td>\n<td style=\"width: 152px;\">No adjustment<\/td>\n<td style=\"width: 152px;\">3rd<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">12<\/td>\n<td style=\"width: 151.2px;\">0<\/td>\n<td style=\"width: 152px;\">No adjustment<\/td>\n<td style=\"width: 152px;\">4th<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">13<\/td>\n<td style=\"width: 151.2px;\">+1<\/td>\n<td style=\"width: 152px;\">No adjustment<\/td>\n<td style=\"width: 152px;\">4th<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">14<\/td>\n<td style=\"width: 151.2px;\">+1<\/td>\n<td style=\"width: 152px;\">+1 Spell<\/td>\n<td style=\"width: 152px;\">5th<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">15<\/td>\n<td style=\"width: 151.2px;\">+1<\/td>\n<td style=\"width: 152px;\">+1 Spell<\/td>\n<td style=\"width: 152px;\">5th<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">16<\/td>\n<td style=\"width: 151.2px;\">+2<\/td>\n<td style=\"width: 152px;\">+1 Spell<\/td>\n<td style=\"width: 152px;\">6th<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">17<\/td>\n<td style=\"width: 151.2px;\">+2<\/td>\n<td style=\"width: 152px;\">+2 Spells<\/td>\n<td style=\"width: 152px;\">6th<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\">18<\/td>\n<td style=\"width: 151.2px;\">+3<\/td>\n<td style=\"width: 152px;\">+2 Spells<\/td>\n<td style=\"width: 152px;\">7th<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 149.6px;\"><\/td>\n<td style=\"width: 151.2px;\"><\/td>\n<td style=\"width: 152px;\"><\/td>\n<td style=\"width: 152px;\">\u00a0** INT for Mages<br \/>\nPRE for Clerics<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>TABLE 1-2: LUCK SCORE <em>[Your Lucky Birth Trait]<\/em><\/strong><\/span><\/p>\n<p>Due to the lack of Luck new characters have consider your Birth Augur to give you a base +1 on the listed trait PLUS additional mods equal to your current Luck Mod.<\/p>\n<table style=\"height: 944px; width: 626px;\">\n<tbody>\n<tr>\n<td style=\"width: 76.6px; text-align: center;\"><strong>Dice Roll<\/strong><\/td>\n<td style=\"width: 536.4px; text-align: center;\"><strong>\u00a0Birth Augur and Lucky Roll<\/strong><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">\u00a01<\/td>\n<td style=\"width: 536.4px;\">\u00a0Harsh winter: All attack rolls<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">2<\/td>\n<td style=\"width: 536.4px;\">\u00a0Taurus: Melee attack rolls only<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">3<\/td>\n<td style=\"width: 536.4px;\">\u00a0Fortunate date: Missile fire attack rolls<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">4<\/td>\n<td style=\"width: 536.4px;\">\u00a0Raised by wolves: Unarmed attack rolls\u00a0<em>[Double bonus]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">5<\/td>\n<td style=\"width: 536.4px;\">\u00a0Conceived on horseback: Mounted attack rolls<em> [Missile or Melee]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">6<\/td>\n<td style=\"width: 536.4px;\">\u00a0Born on the battlefield: Damage rolls<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">7<\/td>\n<td style=\"width: 536.4px;\">\u00a0Path of the bear: Melee damage rolls<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">8<\/td>\n<td style=\"width: 536.4px;\">\u00a0Hawkeye: Missile fire damage rolls<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">9<\/td>\n<td style=\"width: 536.4px;\">\u00a0Pack hunter: Attack and damage rolls for 0-level trained weapon<em> [Also all improvised weapons]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">10<\/td>\n<td style=\"width: 536.4px;\">\u00a0Born under the loom: Skill checks (including thief skills)<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">11<\/td>\n<td style=\"width: 536.4px;\">\u00a0Fox\u2019s cunning: Find\/disable traps\u00a0<em>[If Rogue, if not bonus to saves vs traps + Spot]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">12<\/td>\n<td style=\"width: 536.4px;\">\u00a0Four-leafed clover: Find secret doors\u00a0<em>[Double bonus]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">13<\/td>\n<td style=\"width: 536.4px;\">\u00a0Seventh son: Spell checks\u00a0<em>[If Mage or Elf. If not All saves vs spells]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">14<\/td>\n<td style=\"width: 536.4px;\">\u00a0The raging storm: Spell damage\u00a0<em>[If Spell caster, if non caster = Reduction on all spell damage]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">15<\/td>\n<td style=\"width: 536.4px;\">\u00a0Righteous heart: Turn unholy checks <em>[If Cleric, Saves vs Undead special attacks in Not Cleric]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">16<\/td>\n<td style=\"width: 536.4px;\">\u00a0Survived the plague: Magical healing\u00a0<em>[If a cleric, applies to all healing the cleric performs. If not a cleric, applies to all magical healing received from other sources.]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">17<\/td>\n<td style=\"width: 536.4px;\">\u00a0Lucky sign: All Saving throws<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">18<\/td>\n<td style=\"width: 536.4px;\">\u00a0Guardian angel: Savings throws to escape traps\u00a0<em>[Double bonus]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">19<\/td>\n<td style=\"width: 536.4px;\">\u00a0Survived a spider bite: Saving throws against poison\u00a0<em>[Double bonus]<\/em><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">20<\/td>\n<td style=\"width: 536.4px;\">\u00a0Struck by lightning: Reflex saving throws<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">21<\/td>\n<td style=\"width: 536.4px;\">\u00a0Lived through famine: Fortitude saving throws<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">22<\/td>\n<td style=\"width: 536.4px;\">\u00a0Resisted temptation: Willpower saving throws<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">23<\/td>\n<td style=\"width: 536.4px;\">\u00a0Charmed house: Armor Class<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">24<\/td>\n<td style=\"width: 536.4px;\">\u00a0Speed of the cobra: Initiative<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">25<\/td>\n<td style=\"width: 536.4px;\">\u00a0Bountiful harvest: Hit points (applies at each level)<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">26<\/td>\n<td style=\"width: 536.4px;\">\u00a0Warrior\u2019s arm: Critical hit tables*<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">27<\/td>\n<td style=\"width: 536.4px;\">\u00a0Unholy house: Corruption rolls<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">28<\/td>\n<td style=\"width: 536.4px;\">\u00a0The Broken Star: Fumbles*<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">29<\/td>\n<td style=\"width: 536.4px;\">\u00a0Birdsong: Number of languages<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 76.6px;\">30<\/td>\n<td style=\"width: 536.4px;\">\u00a0Wild child: Speed (each +1 = +5\u2019 speed)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>* Luck normally affects critical hits and fumbles. On this result, the modifier is doubled for purposes of crits or fumbles.<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>MUNDANE OCCUPATION<\/strong><\/span><br \/>\nYour character once toiled away at mundane tasks, and his family and peers still do. Whether alongside his family or apprenticed to a master, his former occupation provides some set of skills \u2013 useful perhaps only as a fallback when he emerges crippled from the dungeon, but useful nonetheless. These skills also include training in a rudimentary weapon of some kind. Roll d% on table 1-3 to determine a character\u2019s background. Unless noted otherwise, a character is human.<\/p>\n<p>Note that a character\u2019s occupation<strong><em> need not be determined randomly<\/em><\/strong>. If a player has a strong sense of the character\u2019s background in mind already, he should feel free to use it. Starting trained weapon and trade goods can be determined thematically with the judge\u2019s approval.\u00a0<em>[I totally agree with this, please feel free to come to me with a character sketch and we&#8217;ll agree on the closest background. However no more than one &#8220;Custom&#8221; background per player. If you make up multiple toons you can customise the one you favor most but we&#8217;ll randomly generate the rest for speed. So I suggest you do your 4 sets of stats pick the most favorable one for this treatment.]<\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>TABLE 1-3: OCCUPATION<\/strong><\/span><\/p>\n<table style=\"height: 588px;\" width=\"835\">\n<tbody>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\"><strong>Roll\u00a0<\/strong><\/td>\n<td style=\"width: 202.4px; text-align: center;\"><strong>Occupation<\/strong><\/td>\n<td style=\"width: 202.4px; text-align: center;\"><strong> Trained Weapon\u2020\u00a0<\/strong><\/td>\n<td style=\"width: 203.2px; text-align: center;\"><strong>Trade Goods<\/strong><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">01<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Alchemist<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Staff<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Oil, 1 flask<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">02<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Animal trainer<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Club<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Pony<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">03-04<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Armorer<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Hammer (as club)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Iron helmet<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">05<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Astrologer<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Dagger<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Spyglass<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a006-08<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Blacksmith<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Hammer (as club)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Steel tongs<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a009-10<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Caravan guard<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Short sword<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Linen, 1 yard<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a011<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Cobbler<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Awl (as dagger)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Shoehorn<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a012<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Confidence artist<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Dagger<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Quality cloak (W\/Pockets)<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a013<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Cooper<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Crowbar (as club)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Barrel<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a014-15<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Cutpurse<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Dagger<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Small chest (Empty or not?)<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a016-17<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Ditch digger<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Shovel (as staff)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Fine dirt, 1 lb.<\/td>\n<\/tr>\n<tr style=\"background-color: #fa004b;\">\n<td style=\"width: 200.8px; text-align: center;\">\u00a018-21<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Dwarven\u00a0blacksmith****<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0\u00a0Hammer (as club)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Mithril, 1 oz.<\/td>\n<\/tr>\n<tr style=\"background-color: #fa004b;\">\n<td style=\"width: 200.8px; text-align: center;\">\u00a022-23<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Dwarven herder<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Staff<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Sow**<\/td>\n<\/tr>\n<tr style=\"background-color: #fa004b;\">\n<td style=\"width: 200.8px; text-align: center;\">\u00a024-27<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Dwarven miner<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Pick (as club)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Lantern<\/td>\n<\/tr>\n<tr>\n<td style=\"background-color: #9c9bcf; text-align: center;\">28-31<\/td>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a0Elven artisan<\/td>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a0 Staff<\/td>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a0Clay, 1 lb.<\/td>\n<\/tr>\n<tr>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a032-35<\/td>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a0 Elven forester<\/td>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a0Bow (Quiver 12)<\/td>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a0Herbs, 1 lb.<\/td>\n<\/tr>\n<tr>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a036-37<\/td>\n<td style=\"background-color: #9c9bcf; text-align: center;\">Elven sage****<\/td>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a0Dagger<\/td>\n<td style=\"background-color: #9c9bcf; text-align: center;\">\u00a0Parchment and quill pen<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a038-47<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Farmer*<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Pitchfork (Spear)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0 Hen**<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a048<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Fortune-teller<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Dagger<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Tarot deck<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a049<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Gambler<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Club<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0 Dice<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a050<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Gongfarmer<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Trowel (as dagger)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Sack of night soil ..!<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a051-52<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Grave digger<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Shovel (as staff)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Trowel<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a053-54<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Guild beggar<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Sling<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Crutches (Cosmetic use)<\/td>\n<\/tr>\n<tr>\n<td style=\"background-color: #deb640; text-align: center;\">\u00a055-58<\/td>\n<td style=\"background-color: #deb640; text-align: center;\">\u00a0Halfling gypsy****<\/td>\n<td style=\"background-color: #deb640; text-align: center;\">Sling<\/td>\n<td style=\"background-color: #deb640; text-align: center;\">\u00a0Hex doll<\/td>\n<\/tr>\n<tr>\n<td style=\"background-color: #deb640; text-align: center;\">\u00a059-62<\/td>\n<td style=\"background-color: #deb640; text-align: center;\">\u00a0Halfling trader<\/td>\n<td style=\"background-color: #deb640; text-align: center;\">\u00a0Short sword<\/td>\n<td style=\"background-color: #deb640; text-align: center;\">\u00a020 sp<\/td>\n<\/tr>\n<tr>\n<td style=\"background-color: #deb640; text-align: center;\">63-64<\/td>\n<td style=\"background-color: #deb640; text-align: center;\">\u00a0Halfling vagrant<\/td>\n<td style=\"background-color: #deb640; text-align: center;\">Club<\/td>\n<td style=\"background-color: #deb640; text-align: center;\">\u00a0 Begging bowl<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a065<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Healer<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Club or Staff<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0 Holy water, 1 vial<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a066<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Herbalist<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Club or Staff<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Herbs, 1 lb.<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a067-69<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Herder<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Staff<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Herding dog**<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a070-72<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Hunter<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Shortbow (quiver 12)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Deer pelt<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a073<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Indentured servant<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Staff<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Locket<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a074<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Jester****<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Dart<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Silk clothes<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a075<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Jeweler<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Dagger<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Gem worth 20 gp<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a076<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Locksmith<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Dagger<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Fine tools<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a077<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Mercenary<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Broadsword<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Hide armor<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">78<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Miller\/baker<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Club<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0 Flour, 1 lb.<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a079<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Minstrel<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Dagger or Rapier<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Ukulele<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a080<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Noble<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Longsword<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Gold signet ring (10 gp)<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a081<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Orphan<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Club<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Rag doll<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a082<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Ostler<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Staff \u00a0(or Whip)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Bridle<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a083<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Outlaw<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Shortsword (or Lt Xbow)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Leather armor<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a084<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Scribe<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Darts<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Parchment, 10 sheets<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a085<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Shaman****<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Mace<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Herbs, 1 lb.<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a086<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Slave<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Club<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Strange-looking rock<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a087<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Smuggler<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Sling<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Waterproof sack<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a088-89<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Soldier<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Spear<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Shield<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a090-91<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Squire<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Longsword<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Steel helmet<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a092-93<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0 Trapper<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Sling<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Badger pelt<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a094<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Urchin<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Stick (as club)<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Begging bowl<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a095<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Wainwright<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Club<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Pushcart***<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a096<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Weaver<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Dagger<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Fine suit of clothes<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">\u00a097<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Wizard\u2019s apprentice****<\/td>\n<td style=\"width: 202.4px; text-align: center;\">\u00a0Dagger<\/td>\n<td style=\"width: 203.2px; text-align: center;\">\u00a0Black grimoire<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 200.8px; text-align: center;\">98-100<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Woodcutter<\/td>\n<td style=\"width: 202.4px; text-align: center;\">Handaxe<\/td>\n<td style=\"width: 203.2px; text-align: center;\">Bundle of wood<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u2020 If a missile fire weapon (such as sling or dart), roll 1d4+1 to determine number of sling stones or darts.<br \/>\n* Roll 1d8 to determine farmer type: (1) potato, (2) wheat, (3) turnip, (4) corn, (5) rice, (6) parsnip, (7) radish, (8) rutabaga.<br \/>\n** Why did the chicken cross the hallway? To check for traps! In all seriousness, if the party includes more than one farmer or herder, randomly determine the second and subsequent farm animals for each duplicated profession with 1d6: (1) sheep, (2) goat, (3) cow, (4) duck, (5) goose, (6) mule.<br \/>\n*** Roll 1d6 to determine what\u2019s in the cart: (1) tomatoes, (2) nothing, (3) straw, (4) your dead, (5) dirt, (6) rocks.<br \/>\n**** May know and may attempt the &#8220;Cantrip&#8221; 1st Level spell. But limited to 2hp(+Sta) if they do.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>ALIGNMENT<\/strong><\/span><br \/>\nIn the beginning there was the Void, where the Old Ones dreamed. In their dreams were Law and Chaos, inherent forces of unity and entropy. Through endless opposition, these forces of unity and entropy elected champions who became gods, who in turn formed planes of existence that reflected their principles. On one such plane resides your trivial existence, tiny next to the vastness of Arune, even tinier next to the vastness of the cosmos. But you are connected back to the greater universe and the endless struggle by a fundamental choice: do you back the forces of Law or the forces of Chaos?<\/p>\n<p>Alignment is a choice of values. In its simplest form it determines behaviour. In higher forms, it determines allegiance to a cosmic force. Characters choose an alignment at 0 level, and it determines their options for the rest of their life.<\/p>\n<p>Alignment functions on many levels, but there are two primary extremes: lawful and chaotic, with the balance of neutrality between. A character chooses one of these three alignments at 0 level.<\/p>\n<p>Lawful characters believe fundamentally in unity and prioritise the values of mankind: order, authority, loyalty, and charity. They support organised institutions and \u201cdo what is right.\u201d They have a moral conscience which points them toward the appropriate action. There are many shades of lawful behaviour, and not all lawful characters will agree on the same course of action at any time. Fundamentally, lawful characters choose the path of mankind over the path of supernatural dominance. At the higher levels, lawful characters find themselves interacting with celestials, angels, demigods, and powerful Lords of Law.<\/p>\n<p>Chaotic characters believe fundamentally in entropy and seek constantly to undermine or rule those around them. They are willing to undermine the natural order of things \u2013 including established governments, guilds, and relationships \u2013 if they see a material benefit in doing so. They are open to agreements with supernatural powers, even if such agreements risk the primacy of man by allowing strange beings into the material plane. Fundamentally, chaotic characters choose the path of greatest personal power and success over any greater principle. At the higher levels, chaotic characters find themselves aligned with demons and devils, sinister monsters, extra-planar creatures, and the supernatural Chaos Lords.<\/p>\n<p>Neutral characters have not taken a stand between Law and Chaos. Neutrality is the balance of nature, of timelessness and the ocean, and other such things. It can also reflect the neutrality of those who came before Law and Chaos: the Old Ones, the great Cthulhu, and the empty Void, and the emptiness of the time before gods. Neutrality between Law and Chaos can reflect a measured morality \u2013 balancing costs and benefits, without strong principles one way or the other. It can also reflect ambivalence or indifference. Fundamentally, neutral characters choose a path not on loyalty or values but by evaluating each and every opportunity that comes along. At the higher levels, neutral characters find themselves aligned with elementals, extra-planar un-dead, and astral and ethereal beings.<\/p>\n<p>The eternal struggle between Law and Chaos is real. Gods and demons battle on other planes for superiority, and the actions of man give those gods power. Make your choice carefully, for it will become increasingly important as you become more powerful.<\/p>\n<p><em>[OK thats it that should be enough for you to get the basic character started. If you are certain of what class you&#8217;d like to play; great pick one of your rookies and we can either:<\/em><\/p>\n<ol>\n<li><em>Develop them into 1st level adventurers before the play starts or:<\/em><\/li>\n<li><em>Run then (up to 4) as above as 0 Level toons thrust into their first brush with adventure. Toons that survive going through this will have a slight advantage over those that elect to go direct to 1st level.<\/em><\/li>\n<\/ol>\n<p><em>Below is a Base Character sheet and the link below that leads to a PDF that will print out 4 Mini Sheets suitable for running a group of 0 Levels in their trial by fire first adventure \ud83d\ude42 Good luck!]<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium\" src=\"http:\/\/www.goodman-games.com\/images\/DCCRPGCharSheetIcon.jpg\" width=\"600\" height=\"464\" \/><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.goodman-games.com\/downloads\/0-LevelSheets.pdf\">Four Way Starter Cha sheet pdf<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>OK to make it easy I am streamlining the Character creation stuff and posting it here from the PDF Rulebook. I may insert explanatory comments thus [This is an explanatory comment!] in the text to help you get on. If its in normal text its from the rule books. ABILITY SCORES A character is defined [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":0,"parent":12,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-370","page","type-page","status-publish","hentry","clear"],"_links":{"self":[{"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages\/370","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=370"}],"version-history":[{"count":25,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages\/370\/revisions"}],"predecessor-version":[{"id":1028,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages\/370\/revisions\/1028"}],"up":[{"embeddable":true,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages\/12"}],"wp:attachment":[{"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=370"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}