{"id":562,"date":"2017-07-06T08:42:10","date_gmt":"2017-07-06T08:42:10","guid":{"rendered":"http:\/\/www.dcc.aweninspired.com\/?page_id=562"},"modified":"2018-05-05T22:15:31","modified_gmt":"2018-05-05T22:15:31","slug":"herbalism-cheat-sheet","status":"publish","type":"page","link":"http:\/\/www.dcc.aweninspired.com\/?page_id=562","title":{"rendered":"Herbalism Cheat Sheet"},"content":{"rendered":"<p><a href=\"http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/07\/Herbs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1186\" src=\"http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/07\/Herbs-300x188.jpg\" alt=\"\" width=\"300\" height=\"188\" srcset=\"http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/07\/Herbs-300x188.jpg 300w, http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/07\/Herbs-768x480.jpg 768w, http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/07\/Herbs-1024x640.jpg 1024w, http:\/\/www.dcc.aweninspired.com\/wp-content\/uploads\/2017\/07\/Herbs.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>So in a magic rare environment non magical means of healing or mildly boosting characters becomes more important. To this end these are some basic &#8220;Herbalism&#8221; rules effects available to anyone that can justify having some knowledge on the subject. IE most Elves some Halflings, Foresters, Shaman\/Witch doctors, Some Herders etc as well as those that actually rolled the Herbalist Background (but NOT the Alchemist background &#8211; that has its own rules).<\/p>\n<p>To attempt Herbalism you need obviously Herbs, These come in four main varieties. Simple\u00a0 (Next to no effect basically used for Foods) Common Herbs (The standard item) Rare Herbs (uncommon required for certain recipes &#8211; see below) and Magical Herbs. These can be included in any recipe for a +4 on the success roll or may have a stand alone effect of their own as per Judges Notes. An attempt to find them takes a Luck DC and 1 hour searching in an appropriate area DC is 5 for Seasoning, 10 for Common, 15 for Rare and a DC 20 for a Very Rare\/Magical Herb if finding them is even possible. Roll once check result dice or less than 5 means there is NOTHING to find on that occasion<\/p>\n<p>To make something you specify what type of potion it is and if it affects a Stat it must be specified what one it should have an effect upon, then roll a check below. Luck applies. Add your level as a + bonus. If you have an appropriate background add +1 to +4 (general knowledge to specific skill) and add INT bonus if any.<\/p>\n<table style=\"height: 767px; width: 654px;\">\n<tbody>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>Herbal<\/strong><br \/>\n<strong> Compounds<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 12pt;\">Balm<\/span><br \/>\n<span style=\"font-size: 12pt;\">Topical<br \/>\n(Wound treatment)<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 12pt;\">Tonic<\/span><br \/>\n<span style=\"font-size: 12pt;\"> Internal<br \/>\n(Recovers Stats)<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 12pt;\">Stimulant<\/span><br \/>\n<span style=\"font-size: 12pt;\"> Internal<\/span><br \/>\n<span style=\"font-size: 12pt;\"> (Enhances Stats)<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\">Herbs Cost<br \/>\n(Raw Material)<\/td>\n<td style=\"width: 174.4px; text-align: center;\">5S or 3C<br \/>\n(3-6 doses)<\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\">\u00a04C or 1C &amp; 1 R<br \/>\n(1-2 doses)<\/td>\n<td style=\"width: 195.2px; text-align: center;\">\u00a02C + 2R<br \/>\n(1 dose)<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>Dice Check<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>\u00a01<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">As 20-23 but causes -1 Physical stat for 1 hour\u00a0<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Restores 1d3 of the specified stat. But causes 1d10 hp damage.<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a0oops&#8230;. Big explosion, 3d6 damage in 15&#8217;radius. DC 10 Agil save for no damage<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>\u00a02-11<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">Inert paste, loose materials, try again\u00a0<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Inert liquid, loose materials, try again.\u00a0<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Minor explosion (1d6: 5&#8242; radius acid damage Agil DC 5 save for 0 damage), loose materials, try again.\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>12-13<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a01Hp Recovered. Stops bleeding out<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a0Restores 1 point of a Specific depleted stat for 1 hour only<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Boosts Specified Stat by +1 for 10 Minutes. Then stat drops -1 for 1 hour\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>14-17<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">As above but 1d3 Healed<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Restores 2 points of a Specific depleted stat for 1 hour only\u00a0<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Boosts Specified Stat by +1d3 for 10 Minutes. Then stat drops -1d4 for 1 hour\u00a0\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>18-19<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">As above but\u00a01d4<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Restores 1 point of a specific depleted stat.\u00a0<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Boosts Specified Stat by +1d5 for 10 Minutes. Then stat drops -1d6 for 1 hour\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>20-23<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">As above but\u00a02d3<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Restores 1d3 points of a specific depleted stat.\u00a0<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a0Boosts Specified Stat by +2d3 for 10 Minutes. Then stat drops -1d8 for 1 hour<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>24-27<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">As above but\u00a02d3+Extra save vs Disease<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a0Restores 1pt of all depleted Physical stats<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a0Boosts Specified Stat by +2d3 for 10 Minutes. Then stat drops -1d6 for 1 hour<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>28-29<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">As above but\u00a02d3+ Extra Save vs Poison<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a0As above plus restores 1 pt of Int or Pre if depleted.<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Boosts Specified Stat by +2d3 for 10 Minutes. Then stat drops -1d4 for 1 hour\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>30-31<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">As above but\u00a02d3+ Extra Save vs Both<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a0As above but restores Int &amp; Pre<\/span><\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Boosts Specified Stat by +2d3 for 10 Minutes. Then stat drops -1d3 for 1 hour\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 103.2px; text-align: center;\"><strong>32+<\/strong><\/td>\n<td style=\"width: 174.4px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a0 As 30-31 above but includes Magical versions<\/span><\/td>\n<td style=\"background-color: #e8dcdc; width: 155.2px; text-align: center;\"><span style=\"font-size: 8pt;\">\u00a0Restores Any and all Depleted Stats back to full value. Dangerously potent, one dose per week maximum or poisonous.<\/span><\/p>\n<p>&nbsp;<\/td>\n<td style=\"width: 195.2px; text-align: center;\"><span style=\"font-size: 8pt;\">Make a DC 15 Luck roll. Fail = result as above. Success Stat increases by 1 Permanently! Can only get this result once ever per stat. \u00a0<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<blockquote><p><strong>Food as a restorative.<\/strong><\/p>\n<p>A well prepared meal can help a little to a character&#8217;s recovery. This isn&#8217;t &#8220;the Gauntlet&#8221; however ! A meal made with 3+ seasoning quality herbs will add one hp back and restore one Physical stat thats been lost due to any effect EXCEPT spellburn. DC to get effect is 15 (Add INT, &amp; Luck Bonus &amp; Level). May be applied only to the main meal of the evening etc.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>So in a magic rare environment non magical means of healing or mildly boosting characters becomes more important. To this end these are some basic &#8220;Herbalism&#8221; rules effects available to anyone that can justify having some knowledge on the subject. IE most Elves some Halflings, Foresters, Shaman\/Witch doctors, Some Herders etc as well as those [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":0,"parent":7,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-562","page","type-page","status-publish","hentry","clear"],"_links":{"self":[{"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages\/562","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=562"}],"version-history":[{"count":22,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages\/562\/revisions"}],"predecessor-version":[{"id":2112,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages\/562\/revisions\/2112"}],"up":[{"embeddable":true,"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=\/wp\/v2\/pages\/7"}],"wp:attachment":[{"href":"http:\/\/www.dcc.aweninspired.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=562"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}