Game outline

Hiya

Right just a heads up sorta post of how I hope this game will play out (approximately I am well aware all my careful planning will likely go to hell in a hand basket once you crazy guys start hacking at it 🙂 All part of the fun!)

So I have planned initially a 6 session run ideally. First two sessions will be character finalising and the Intro adventure. Sessions 3+ are intended to be:

  1. Transit to Main adventure site
  2. Locating first adventure travel to same – maybe extending to the first encounter or so if your quick
  3. Main adventure
  4. Finish main adventure; Transit back to base & tidy up.

Its possible we’d need an extra session to finish this up but I hope not, I don’t want to Hog the Hotseat more than my share 🙂 I figure we’d then rotate to another GM for a few sessions and when it came back to me we’d be set to move on to the next set piece adventure here (which I also hope would take no more than about 6 sessions) and so on.

If I have gauged it all correctly at least half of the survivors of Adventure one should be able to Hit level 2 before the start of the second Scenario

On Character creation

Hi all.

Just to make clear, those of you willing to brave a new rule system before the fist session, please go a head and make up four 0 Level characters. The usual method for DCC is make 3-4 of these lowbies each run them through a “Gauntlet” style intro adventure together and promote to 1st level from the survivors. Any additional survivors keep on hand (unless you absolutely hate them) just in case you need a hot spare if your main is incapacitated or worse unexpectedly. Death can come at any time naturally so I usually advise always keeping a “Hot spare” just in case…

In practical terms this tends to mean folks use 2 -3 of these Peons to shelter the one they flavor the most through the intro adventure. This is fine 🙂 None the less its part of the Game to “risk” the dice of fate on a intro adventure so I advise you not getting uber attached to any of them yet, instead have a story/background made up that can be applied to any survivor(s)

If you have a very clear concept of a Character then I can be persuaded to let one or two start off at 1st level. In the intro adventure it will be their particular task to shield and shepherd the 0 Level pack through the trials of thereof. So this is not exactly a “soft option” either.