Session 2 Awards

Yaaay! We made it! Before either you all died or got bored or… Anyhoo on with the show:

Ok heres how this works will all of you please select from your survivor(s) a Primary character and a secondary Character to advance to 1st level.

On reflection I think we’ll stick with one toon at a time for now, so please assign MAXIMUM hit points for your chosen class to your Characters for first level (adjust by Stamina Bonus as normal)

Attempt to improve ONE stat as described here. Choose wisely will you improve a primary or just try and offset a penalty Hmmm ๐Ÿ™‚

If you elect to play any Kind of Spell caster: Please message me! We can work out your beginning spell book out of session easily enough over the next week. Cleric types give me an outline of your God/Philosophy etc. In addition to the Base spells I am more than willing to work with you to create a custom spell or two that reflects your deity’s particular focus ๐Ÿ™‚ This should keep each Cleric unique and special rather than generic.

As you all bravely elected to go through the 0 Level “Funnel” adventure then after you are trained in your opening class, You have a Month Out of game time if you have any special spell/effect or other pre adventure preparation you wish to attempt. Somebody got some raw Mithril you could have that forged into a weapon or a bit of armour etc, for example.

XP & Luck Awards:

Officially you need 10 Xp to go from 0 Level to 1st Level. But I am playing the (official) option to allow any survivor of their opening mini adventure to make it to 1st level. However, Your XP total remains as it was so in addition to the 4-5 XP most of you earned last time this sessions awards are as follows.

To each survivor, Base 4 xp: and ONE Permanent Luck Point.

Individual awards:

  • Ben (Not Dave) +1 Xp to each character. Dice were a little kinder to you I see ๐Ÿ™‚
  • Dave (Not Ben) +1 Xp to Each survivor! The combination of good play and Aggressive rolling of “1s” was entertaining. +1 Luck to one Character (whomever made the most Fumbles/1s I suggest!)
  • Lori +1 XP & +1 Luck to Phaedra for going all creepy Witchy and managing to pull off the best use of a simple Cantrip in an age LOL!
  • Mat +1 Xp & +1 Luck to your daring Dwarf for cheating death and making an “Nut Shot” on the Orc leader…. Also +1 Xp to your Taciturn Elf for coming as close to “Leading” as I have ever seen with actually giving orders.
  • Sam Solid performance again, Almost feel sorry for the Death of Sweeny Todd but such is adventuring. +1 Xp to each survivor
  • Simon & Tom: I wrote your guys out of the main stream early then played out a Mini encounter for them all later off screen as it it were. I’ll fill you in the details individually shortly. But as with everyone all survivors get the 4Xp & 1 Luck as mentioned above.

So by my count most of you should now have between 8 & 12 Xp or thereabouts ๐Ÿ˜€

 

Session 1 Awards

Ok we’re underway! Going to PM this to you individually just to be sure, but want a record on this sites Journal hence this post as back up ๐Ÿ™‚ Feel free to comment on it below if you wish.

Righto, here’s the XP system in action. DCC works on an XP by “encounter” basis. Technically you should earn 10 xp to get to 1st level status. But I figure anyone that survives this will be brevetted to 1st level regardless. Still it should be possible to earn a touch more than that with good play so I am going to introduce you to the system now if I may ๐Ÿ™‚

Righto, by my notes you had 4 separate “encounters” of a fairly straightforward sort. Normally that is a basic 1 xp per encounter to all participating characters. Notice participation is not “fought in combat” not everyone is a combat monster so thinkers and stealth types are not penalised provided they did something that advanced progress (or might have had their recommended course of action been followed).

I know its not easy at all to play 3-4 characters in an unfamiliar system however so don’t stress that you may not have “Participated”.

So Basic award is 4 xp each to all surviving Characters. Then there’s a few XP and or Luck points ย for clever ideas or memorable moments.

  • Ben.ย Sadly it was not your night through no fault of your own. So in recognition (& Compensation!) I award your survivor +2 Permanent Luck (18 always Max – Just for the record)
  • Dave. The dice seemed to be fighting you the other night so I award you an extra ordinary +1 to Luck for caring on regardless! (May choose which toon gets it)
  • Lori.ย Despite being offered as sacrifice to the slime God the Boggis the fragrant lives! The Godz smile +1 Xp and +1 Luck to him.
  • Mat. Love your Bellicose Hobbit! +1 Xp for being so memorable! Not sure on his long term survivabilty mind you but, seriously Looooool!
  • Sam. Solid performance in unfamiliar system with a weird mob. +1 Xp to the Character of your choice.
  • Simon. Very well played on the trap laying. Let me explain why: The Ooze encounter was a bit of a red herring. I had in my notes that if you stopped for any significant time with that then your delay would have added to the total possible encounters you could have before you get to safety. However: As soon as some Orcish pursuer even noticed one of your traps any pursuit would have slowed. Orcs may be barbaric but they aint stupid! So I am waving the encounter penalty I had planned on and instead awarding you +1 xp for playing to your characters strength.
  • Tom. Hmmm what can we say…. I have not got a handle on what sort of character your hunter will develop into but easily. +1 Xp to him for the role play.

Just as a general note, always attempt to describe HOW a character is effecting something. See my examples here. Its only natural to reach for a “Skill roll” but what we are after here is described skill use, the better the description of what your doing the LOWER the DC check, so it should pay to put thought into an idea ๐Ÿ™‚