Session 1 Awards

Ok we’re underway! Going to PM this to you individually just to be sure, but want a record on this sites Journal hence this post as back up 🙂 Feel free to comment on it below if you wish.

Righto, here’s the XP system in action. DCC works on an XP by “encounter” basis. Technically you should earn 10 xp to get to 1st level status. But I figure anyone that survives this will be brevetted to 1st level regardless. Still it should be possible to earn a touch more than that with good play so I am going to introduce you to the system now if I may 🙂

Righto, by my notes you had 4 separate “encounters” of a fairly straightforward sort. Normally that is a basic 1 xp per encounter to all participating characters. Notice participation is not “fought in combat” not everyone is a combat monster so thinkers and stealth types are not penalised provided they did something that advanced progress (or might have had their recommended course of action been followed).

I know its not easy at all to play 3-4 characters in an unfamiliar system however so don’t stress that you may not have “Participated”.

So Basic award is 4 xp each to all surviving Characters. Then there’s a few XP and or Luck points  for clever ideas or memorable moments.

  • Ben. Sadly it was not your night through no fault of your own. So in recognition (& Compensation!) I award your survivor +2 Permanent Luck (18 always Max – Just for the record)
  • Dave. The dice seemed to be fighting you the other night so I award you an extra ordinary +1 to Luck for caring on regardless! (May choose which toon gets it)
  • Lori. Despite being offered as sacrifice to the slime God the Boggis the fragrant lives! The Godz smile +1 Xp and +1 Luck to him.
  • Mat. Love your Bellicose Hobbit! +1 Xp for being so memorable! Not sure on his long term survivabilty mind you but, seriously Looooool!
  • Sam. Solid performance in unfamiliar system with a weird mob. +1 Xp to the Character of your choice.
  • Simon. Very well played on the trap laying. Let me explain why: The Ooze encounter was a bit of a red herring. I had in my notes that if you stopped for any significant time with that then your delay would have added to the total possible encounters you could have before you get to safety. However: As soon as some Orcish pursuer even noticed one of your traps any pursuit would have slowed. Orcs may be barbaric but they aint stupid! So I am waving the encounter penalty I had planned on and instead awarding you +1 xp for playing to your characters strength.
  • Tom. Hmmm what can we say…. I have not got a handle on what sort of character your hunter will develop into but easily. +1 Xp to him for the role play.

Just as a general note, always attempt to describe HOW a character is effecting something. See my examples here. Its only natural to reach for a “Skill roll” but what we are after here is described skill use, the better the description of what your doing the LOWER the DC check, so it should pay to put thought into an idea 🙂

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