Standard Equipment Gift

Well as you may have guessed that now you are fully fledged adventurers you get some bonuses.

Essentially the back story of this game is that after your “adventure” in the woods you collectively impressed the New Mercenary Commander Zathabarius.

He has offered you all slots in his Mercenary band and in return for a couple of years service is footing the bill for all your basic training to the class of your choice, but as no soldier goes out without basic equipment: The following is all issued to you:

Standard Equipment assigned by the Company of the Justice Moon (Bounty Hunters)

Leather armour. Mages may opt for Padded instead. If you have better from any source you can use that no issue. This is for those that were not so fortunate.

Dagger
Plus choose from :Short-sword, Mace, Hand Axe or Spear

Those with a strength of 13+ May also select Broadsword or Long sword.

Those with Agil 13+ may opt for a Short-bow + 20 Arrows OR a Medium Crossbow + 25 Bolts

If you don’t choose a bow of some sort you can also add a small shield or Buckler

Anyone with a Luck of 15 will be given a flask of Healing elixir 4 Doses curing 1d3 hp/ dose.

Anyone with an Int of 15 will get a small case of cartography materials, including a spy glass and are tasked with recording and mapping as needed.

Your troop will be organised into a Warband of 20 in total. There will be an NPC quartermaster for this (Axel Grimwarden). My “Plan” if you will is that your Active players will form a sort of “Away team” that will sally forth on Missions, while the balance of your squad will hold a base camp nearby. Naturally if somebody cant make it to a session as soon as it is practical that Character will be assumed to be “recalled ” to camp.  Likewise in the event of a death you can activate a secondary Character who was back in camp etc.

This also means that you are free to customise the Party from the available characters as you desire based on preference and the particular mission (as you understand it). Secondary characters will accrue exp at a rate short of the active characters but not so much that they will get more than one level removed from that of the Active group. So if you die at worst you will be playing a character One level below your deceased main’s level.

Anyhoo wanted to put this up now in case anyone else is an insomniac like me. Will explain more and better during the next session 🙂

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