Explored More

Updated Map and XP for last session. Just too bone tired to do any more right now sorry.

 

Xp Track

If I have got my bookkeeping straight then you all should have something like this at this point:

  • Mogar = 82
  • Auri = 54 SECOND LEVEL
  • Phaedra = 87
  • Temerian = 74
  • Jospeh Pope II = 94
  • Lucius Singultus = 62
  • Bormir = 62

Secondary/New characters will come in at an XP level about 25% below your primary’s. Absentee characters gain a portion of the average award for the session they missed.

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Explored so far

Ho Humm.. On my own in the office this week so really have less time than I’d like (LOL) Still best put this up here now before I forget.
This is what JP2, Phaedra & Mogar & sundry explored last week. I’ll leave it to them to explain what they found here. Appended XP to the post, pretty high but many areas were explored and talked around intelligently so well done!

Xp Track

If I have got my bookkeeping straight then you all should have something like this at this point:

  • Mogar = 74
  • Auri = 47
  • Phaedra = 79
  • Temerian = 66
  • Jospeh Pope II = 86
  • Lucius Singultus = 55
  • Bormir = 56

Secondary/New characters will come in at an XP level about 25% below your primary’s. Absentee characters gain a portion of the average award for the session they missed.

 

Writing Backlog

So I’m getting behind on session write ups I know. But DO intend to get to them. SO for now I am gonna publish a holding page for each one and work on them as time allows.

Its supposed to be a bit of fun and maybe some interest to anyone following the exploits of our misfit hero’s but Works trying to kill me and I would rather focus my free hours right now on getting the subsequent sessions properly prepare.

Then there is Free RPG day coming up as well LOL!

So here’s an idea. If i put up the holding pages I cordially invite any of you in the part to go in an edit in any notes/dialogue you may want top be kept for posterity if you have the time and have the desire. If any of you do that will help my recollections when I get around to doing the write up for that session.

But if you don’t no worries this is a writing exercise for me as much as anything else not trying to shift the workload lol.

Right! lets post where I have got with the journey episodes then a holding page for the incidents in Cahli Village and one for the last session as you trekked through the woods to the Manor itself and what you found just therein…

Night time at Cahli – Part 2 XP awards

Sorry for the delay been a busy week! Ok well that sure didn’t go as expected! But that’s the bitter sweet part of being a GM you plan you plot you set out your adventure…. An a bunch of crazy murder hobo’s tear it into itty bitty pieces.. or die trying!

Nightime in Cahli

Good to see Lucious back into his usual insane form, not sure why you would want to drop improvised bombs into a melee but Okay…

Solid and conventional performances from Bormir, Phaedra, Joseph Pope and Mogar. Before Lucious’s “intervention” all of you had a chance of getting on the wrong end of one of the Night things making the Base Xp 3 for everybody playing an active role.

Given the fact the creatures were still active after the blast when several party members had taken additional damage I’m upping that to 4 points for those mentioned above!

The role play was very strong this session and I want to reflect that so that’s another bonus Xp for each of the main characters.

Some good further role play on the morrow, still that has consumed the “Safe” time during daylight with which you could have made it to the Manor. Lets hope they let you in swiftly before Moon rise 😉 .

 

Xp Track

If I have got my bookkeeping straight then you all should have something like this at this point:

  • Mogar = 63
  • Auri = 41
  • Phaedra = 68.
  • Temerian = 60
  • Jospeh Pope II = 75
  • Lucius Singultus = 50 SECOND LEVEL
  • Bormir = 53 SECOND LEVEL

Secondary/New characters will come in at an XP level about 25% below your primary’s. Absentee characters gain a portion of the average award for the session they missed. Certain “Secondary” characters Like Donny & Boggis have earned a few extras. I’ll notify you when (if) they level to 2nd.

 

XP Awards Session 1 “Night at Cahli Village”

Strictly speaking we’re doing the latter half of the road to the village and the first half of the “Night over Cahli” section of this Story Arc…
Buut Nobody cares right? 😉

I think the XP for the session is disproportionately low for the quality of the session but I think that just an artefact of where he stopped

2nd Day last half

Ah well that’s was not quite what I expected. Well OK I did 50/50 expect somebody to be paranoid about a twitching bush after the fight was apparently over. Just didn’t expect it to be the cleric 🙂 Ah well can’t win ’em all. No added XP for rescuing the last survivor, but no penalties either just you wont know what clues he might have been able to tell you

 

2nd Night

Encounter 2  The Dancing Statue

I love running a group with experienced players…  I especially appreciate the staying in character despite for example Matt musta understood what Bormir could not that the critter was immune to non magic weapons. Still could have gone badly or forced Tem to ruin another nights sleep to magic blast the thing. Pretty handy clerics in DCC being able to give a temporary enchantment on a weapon eh! Still sooner or later you’ll meet something that needs a +2 or better to hit so stay sharp 🙂

2Xp to Phaedra. Joseph Pope 2 and Bormir. 1 Xp for Lucious’s long range blast of fire, not greatly effective but did do something, while the rest of you were “willing” the thing had been Killed due to a confluence of far too many “1s” and experienced players making the most of them 🙂

 

3rd Day

Arrival in Cahli

No fighting but there was plenty of good RP & planing and I personally feel there has to be acknowledgement of that.  The group also seems tp be function as a group which is great as well ! So +1xp for EVERYONE as a base. Additionally to that I found Donny the cowards performance funny +1 for that. Jp2 Tem, Phaedra and what I am thinking as the “principle” characters were on form as well with Good information being extracted and Tem leading the magic circle for his long bomb attack.

But the thing that got me was that you were obviously ready to either wait it out OR take the battle to the enemy. I have GM’d this adventure twice before and played it once. This is new, 2 previous party’s have usually hunkered down to take the siege then gone on to the manor unscathed (leaving usually a dead villager to the Night things raid in their wake) The only previous one to go out and fight was a TPK…. But they were hopelessly disorganised: the total opposite to you guys.

So although we stopped at the start of any battle in addition to the above I am giving a bonus XP to all the principle Characters. Probably several more points at the end of the nights fighting as yes there will be at least some to go. (No Tem you didn’t bag ALL the Night things with your cruise missile spell)

 

Xp Track

If I have got my bookkeeping straight then you all should have something like this at this point:

  • Mogar = 58
  • Auri = 41
  • Phaedra = 63
  • Temerian = 57
  • Jospeh Pope II = 70
  • Lucius Singultus = 46
  • Bormir = 48

Secondary/New characters will come in at an XP level about 25% below your primary’s. Absentee characters gain a portion of the average award for the session they missed. Certain “Secondary” characters Like Donny & Boggis have earned a few extras. I’ll notify you when (if) they level to 2nd.

 

XP Awards Session 0 “On the road at last!”

Righto Peeps lets get going!

Hope you all enjoyed the mini session last Wednesday, more to come! Glad to see Mat decided that despite his frailties Tem could put in an appearance!

Right so in terms of play experience not huge but that’s to be expected in a warm up. Still there is this:

1st Day & Night

Encounter 1: Deciding what to do about the Lizard raiders

Fair enough to ya! This was one of those encounters that I threw just to see how you’d react. As pointed out you were NOT Hired to act as town guards so sending message warning was a reasonable (& cheap in terms of effort) solution. So everyone can take 1 Xp for that except Temerian who had his rest (& thus his recovery!) set back He can get 2 Xp. If I am honest I expected you to let the town totally fend for itself.. With my second guess being you’d send back some of the NPC/Secondary characters in your Warband back to assist/Warn the Locals. No worries I expect you to surprise me.. Just dunno how OFC!

Encounter 2: Night time Camp chaos.

Again a “test” encounter to see how you were thinking. Nobody searched the camp site Hmmm that may cost you later – be told! Still nothing threatening this time. In appreciation for the Ben & Stimpy show provided by Mogar & Boggis I award each 1 Xp. Lori you pointing out the “Gongfarmer” would know about the contents of an old latrine pit nearly made me die! Yes! Yes he would…..!!!

2nd Day

Encounter 1 “The destroyed carts”

Ah yes well we didn’t quite complete that in the time allowed by our shortened session But in the main you did what needed to be done.

All characters (Primary or Secondary) of players present can take 1 Xp plus the following get another one for getting stuck into the fighting these nameless Etherial preditors:

Auri, Donny & Lucious. For leading the Charge Bormir gets 2Xp For arriving before the end of the fight and ensuring no party injuries JP2 Phaedra & Mogar can each have one as well.

So next time we shall resume right where we stopped directly after the fight so you can properly look around, I believe somebody had the idea of renovating the Wagons for some added transport yes… Well don’t want to hurry that as while its a fine idea I want to play something else out at the battle site when we’re not rushing to get out please 🙂 May do a story post write up of this over the weekend as the mood strikes me 😀


Xp Track

If I have got my bookkeeping straight then you all should have something like this at this point:

  • Mogar = 56
  • Auri = 39
  • Phaedra = 60
  • Temerian = 55
  • Jospeh Pope II = 66
  • Lucius Singultus = 44
  • Bormir = 46

Secondary/New characters will come in at an XP level about 25% below your primary’s. Absentee characters gain a portion of the average award for the session they missed.

Voices from the Crypt

Righto… Just in case somebodies watching this thread LOL!
Be it known I am about 65% of the way through converting & writing the next adventure in this campaign to DCC

Its arranged in several “Acts” two or three of which should be one session all being well only the main event should definitely take multiple sessions to complete.

Just because you may see some activity here should you think I am “champing at the bit” to get back in the Hotseat. Au contrair really enjoying Matts game as always, just in my odd moments making sure that when he’s good and ready I can offer you all something directly 🙂

I do plan on doing an Epilogue write up of some of the things that happened via PM after the last session here. But that will wait till I have the Next adventure in the can as the saying goes 🙂

 

Character sheet update

As some of you have already seen I have redone the character section you all now have a personal page for your mains plus back up characters as well as a few private pages as well.

My next task as I see it is to write up (partially for my own amusement) an “Epilogue post” detailing how the adventure was wound up, and perhaps set up for the next. After that chances are activity here will be minimal though on and off I’ll be writing up the next segment naturally.

Also on the back burner will be a “One shot” detailing the journey (overland this time) to the next site. Dunno if we’ll play that out or not, I am keeping the material in reserve in case we need a one off for an evening some time.

Levelling Up.

With last session 5 out of the 7 PC’s edged it to 2nd level, while I know you can access the rule book Lt if you need to I thought to make a post about it just to clarify/draw your attention to the main points. May edit this as other things occur to me or are discussed with other players. But first draft is:

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  • First up you may level right away, there is no need to sit & meditate/train etc etc.
  • Hit points. As I’ve settled on a party of strong single play characters rather than everyone playing 2 or more this time feel free to roll you own hit points but if you get less than half the dice maximum you may roll again But the second result stands. From third level on whatever you get on the dice is what you get. EG Mogar uses a d12 if he rolls 5 or less he can roll again for HP but if he gets 1-5 this time then its fate tough luck. Adjust this result by your Maximum STA modifier (Relax Tem you don’t use your spell burned STA to figure this)
  • Saving throws & Thief skills. Check the individual charts on your class entry, some of these will have gone up as in some cases will your combat bonus. If I have your character sheet I’ll adjust that accordingly before next week.
  • Spells: Phaedra & Temerian: Each of you will be able to memorise at least one more spell in a given day. You do NOT get to memorise two copies of the same spell as much as I suspect Tem would like to have Magic Missile x 2 in case of a misfire. However, Tem may choose ANY one 1st level spell from the master list that he has “Discovered” how to cast to add to his private library. I however recommend you hold off on that till you discover what is in the Grimoire(s) you have recovered, that way you wont waste a the free pick with something you are about to have access to by right of loot! Phaedra you will need to pray for a short while (at least 30 mins) to be able to access your extra spell(s). In both cases your bonus spells due to high attribute does not apply a second time. That is figured once per spell level only. SO next level (3rd) when you gain access to 2nd Level spells you can get a bonus one or two for your exceptional attributes, but I’ll explain more when we get there.
  • Attribute increases. You may all roll for an improvement in one attribute as per last time. Sorry Tem as I am sure you have guessed you use your normal score not the temporarily reduced one…